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|GD|Kessler
Unit Commander
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Posts : 26
Join date : 2009-01-21
Location : Calgary, Canada

PostSubject: uniform skins   Sat Mar 14, 2009 9:40 pm

Does anyone know how to make player skins, I would like to make a modification to a Heer axis skin to fit my unit
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HStrauss
Unit Commander
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Posts : 91
Join date : 2009-01-17
Age : 31
Location : Stuttgart, Baden-W├╝rttemburg

PostSubject: Re: uniform skins   Sat Mar 14, 2009 9:57 pm

They are used as Mutators for Maps....I have it so the maps we make for Mitte have SS skins [5.SS] and Heer skins for you guys...
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|GD|Kessler
Unit Commander
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Posts : 26
Join date : 2009-01-21
Location : Calgary, Canada

PostSubject: Re: uniform skins   Sun Mar 15, 2009 6:01 am

Are you able to modify the skins? Ideally Id like to put the GD on the waffenfarbe as well as having the cuff title on the arm
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TChristie

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Join date : 2009-01-18
Age : 27
Location : London

PostSubject: Re: uniform skins   Sun Mar 15, 2009 8:07 am

skins are done by editing the DDS. file of the model.
This is a image file which for photoshop or other stuff you might need a plugin to use.
Go to RO SDK, find the "ger_rifleman_tunic", export it to say my documents, then it exports a copy of that texture to your documents.
Find the folder in my documents and attempt to open it with your image editing software.
It opens up a picture which all the detailed bits are the "skin" of the model, that skin wraps its self around the model.
BE WARNED, its not as easy as you might think, if you dont make it look nice, it will look like utter shite.
Once you have edited the DDS file, this is as far as i got, you then save it, open RO SDK, import that texture. Then apply it to the model.
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HStrauss
Unit Commander
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Posts : 91
Join date : 2009-01-17
Age : 31
Location : Stuttgart, Baden-W├╝rttemburg

PostSubject: Re: uniform skins   Sun Mar 15, 2009 7:07 pm

|GD|Kessler wrote:
Are you able to modify the skins? Ideally Id like to put the GD on the waffenfarbe as well as having the cuff title on the arm

No, you get Default HEER skins
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